TV Shows
Adventures of Captain Marvel
To protect a magic talisman from being used for evil, a teenage boy named Billy Batson is given the power to become an adult superhero, Captain Marvel, with a single magic word: "Shazam!"
Les Vampires
An intrepid reporter and his loyal friend battle a bizarre secret society of criminals known as The Vampires.
Jungle Jim
Two safaris enter the African jungle intent on finding a white girl who is the heiress to a fortune. One safari, led by Jungle Jim, wants to make sure she gets the news that she is now a rich woman. The leaders of the other safari want to kill the girl so they can try to get hold of her inheritance.
Burn ‘Em Up Barnes
Marjorie Temple, owner of a bus line and an apparently worthless plot of land, is set upon by rich oil speculators who know her land actually is worth millions. When they try to put her out of business for good, young race driver Burn 'em Up Barnes comes to her rescue - again and again and again.
Manhunt of Mystery Island
A young couple journeys to Mystery Island to rescue the girl's father, who is being held prisoner by the evil Captain Mephisto, a pirate from 200 years ago who uses his Transformation Machine to travel forward in time and disguise himself as one of the four owners of Mystery Island.
Leave It to Beaver
The misadventures of a suburban boy, family and friends.
One Step Beyond
Produced at the same time as the more well-known The Twilight Zone (1959), this series was an extension of the tradition of radio horror and supernatural dramas such as Light's Out, The Mysterious Traveler and The Witches Tale. As with the Twilight Zone and the radio programs each tale was book-ended by an introduction and conclusion by a host. However, rather than creating fictional stories with supernatural twists and turns, this program sought out "real" stories of the supernatural, including ghosts, disappearances, monsters and the like, re-creating them for each episode. No solutions to these mysteries were ever found, and viewers could only scratch their heads and wonder, "what if it's real?"
Zorro Rides Again
The California-Yucatan Railroad, being built for the good of Mexico, is under siege by a gang of terrorists hoping to force its sale; no one can prove their connection to profiteer Marsden. Manuel Vega, aged co-owner, calls in the aid of his nephew James, great-grandson of the original Zorro. Alas, James seems more adept at golf than derring-do; but after he arrives, Zorro rides again! Can one black-clad man on horseback defeat a gang supplied with airplanes and machine guns?